They’re not exactly bad, but they’re focused around a stealth-based backstabby format that was pretty clearly massaged into the game to answer a question nobody asked, and pretty much all of their superhero concepts mapped pretty quickly to Scrappers without needing a separate option. And this is a pretty easy sell, because Stalkers are the least thematically appropriate archetype of the lot. Sorry, dudes, but someone has to be in last place. Which archetypes were the most original, fun, and nifty, and which ones were the most boring? Which means this time we’re starting at 10, because I like countdowns. So while we all know Crab Spiders would be at the first-place spot if we included those… out of the original basic archetypes, how do those rank up, worst to best? Yet leaving aside the epic Archetypes, we’ve got just the right number for this list format. At the time it closed down, the game had 10 normal archetypes, which were and were not classes they were most cleanly classes rather than anything else, but a given archetype contained more variability than your average class in most MMOs. No, this year I want to go a different route. I could, of course, just rewrite my last column when I was talking all about that game for this year… but that’s not how I do things. Is it my favorite game ever? Heck no, but the fact is that it was a good game, and I wish it were still around. Which is a bit of a sad time, y’know? I loved that game. So it’s just about that time again – we’re remembering when City of Heroes launched and when it said goodbye.
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